main.qml
import QtQuick import QtQuick3D import QtQuick3D.AssetUtils import QtQuick3D.Helpers import QtQuick3D.Particles3D import QtQuick3D.Xr import QtQuick.Controls // qt 6.8 Window { visible: true width: 640 height: 480 title: qsTr("3D scene") // predefine camera Node { id: standAloneScene Node { PerspectiveCamera { id: cameraPerspectiveOne z: 600 } PropertyAnimation on eulerRotation.x { loops: Animation.Infinite duration: 5000 to: -360 from: 0 } } PerspectiveCamera { id: cameraPerspectiveTwo position: Qt.vector3d(0, 200, 300) eulerRotation.x: -30 z: 600 } OrthographicCamera { id: cameraOrthographicLeft x: -600 eulerRotation.y: -90 } } Rectangle { id: topLeft anchors.top: parent.top anchors.left: parent.left width: parent.width * 0.5 height: parent.height * 0.5 color: "#848895" border.color: "black" View3D { anchors.fill: parent camera: activeCamera // 使用相机 PerspectiveCamera { // 定义透视投影3D->2D相机 id: activeCamera z: 400 } DirectionalLight { // 光源 color: "white" eulerRotation.x: -30 // 欧拉角度 eulerRotation.y: -70 } Model { x: -100 source: "#Cube" // 内置Mesh materials: PrincipledMaterial { // 材质着色 baseColor: "red" } } Model { x: 100 source: "#Sphere" // 内置Mesh materials: PrincipledMaterial { // 材质着色 baseColor: "green" } } environment: SceneEnvironment { // 背景色 clearColor: "skyblue" backgroundMode: SceneEnvironment.Color } WasdController { // wasd键控制相机 controlledObject: activeCamera } } Label { text: "Front" anchors.top: parent.top anchors.left: parent.left anchors.margins: 10 color: "#222840" font.pointSize: 14 } } Rectangle { id: topRight anchors.top: parent.top anchors.right: parent.right width: parent.width * 0.5 height: parent.height * 0.5 color: "#848895" border.color: "black" View3D { id: topRightView anchors.fill: parent importScene: standAloneScene camera: cameraOrthographicLeft DirectionalLight { color: "white" } PointLight { y: 200 color: "#d9c62b" brightness: 5 castsShadow: true // 阴影投射 shadowFactor: 75 Model { // 寻找光源位置,白色小立方体 source: "#Cube" scale: Qt.vector3d(0.01, 0.01, 0.01) materials: PrincipledMaterial { lighting: PrincipledMaterial.NoLighting } } } Model { position: Qt.vector3d(0, -200, 0) source: "#Cylinder" scale: Qt.vector3d(2, 0.2, 1) materials: [ PrincipledMaterial { // 多材质着色 baseColor: "red" } ] } Model { position: Qt.vector3d(0, 150, 0) source: "#Sphere" materials: [ PrincipledMaterial { baseColor: "blue" } ] SequentialAnimation on y { loops: Animation.Infinite NumberAnimation { duration: 3000 to: -150 from: 150 easing.type: Easing.InQuad } NumberAnimation { duration: 3000 to: 150 from: -150 easing.type: Easing.OutQuad } } } WaterBottle { id: modelInstance scale: Qt.vector3d(10, 10, 10) NumberAnimation on eulerRotation.y { from: 0 to: 360 duration: 3000 loops: Animation.Infinite } } environment: SceneEnvironment { // 天空盒背景 backgroundMode: SceneEnvironment.SkyBox lightProbe: Texture { textureData: ProceduralSkyTextureData { } } } } Label { text: "Front" anchors.top: parent.top anchors.right: parent.right anchors.margins: 10 color: "#222840" font.pointSize: 14 } RoundButton { text: "Camera 1" anchors.centerIn: parent anchors.bottom: parent.top anchors.margins: 10 highlighted: topRightView.camera == cameraPerspectiveOne implicitWidth: 100 onClicked: { topRightView.camera = cameraPerspectiveOne } } } Button { anchors.right: parent.right text: "debug" onClicked: debugView.visible = !debugView.visible DebugView { // render statics data id: debugView source: topRightView anchors.top: parent.bottom anchors.right: parent.right } } }